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Ghost of Tsushima
Opinion

Finding the best samurai game

Domagoj Belancic
21/3/2025
Translation: Megan Cornish

In Assassin’s Creed Shadows, the series finally heads to feudal Japan. But how does the samurai adventure measure up to other games?

Samurai fans currently have every reason to celebrate. Three top-notch games with several similarities have been released in recent years: Assassin’s Creed Shadows (Ubisoft, 2025), Rise of the Ronin (Koei Tecmo, 2024), and Ghost of Tsushima (Sucker Punch, 2020).

All three feature large, open play areas in a historical Japanese setting. The gameplay also shares a lot of similarities with intense katana duels and stealth mechanics.

Which game will win the Samurai crown?

Category 1: Story

The story as a whole is also too long. As the game progresses, it degenerates into a confusing jumble lacking in substance, without any particular highlights, notable characters or exciting twists. I lose track of my mission and understand less and less why I have to murder certain targets.

The plot of Rise of the Ronin begins at the end of the 19th century. Japan’s in a state of civil war. I find myself as a masterless swordsman caught between two factions (the emperor and the shogun) and repeatedly switching sides. The story happens at lightning speed, with characters introduced and discarded just as quickly. I aimlessly murder soldiers, princes, and foreigners. Why? That doesn’t seem to matter much in this chaotic story.

Interim verdict: only one game has a convincing story

Despite its simple story, Ghost of Tsushima’s the most successful. Both Assassin’s Creed Shadows and Rise of the Ronin feel cluttered and unnecessarily complicated. Sometimes less is more.

My story ranking:

  1. Ghost of Tsushima (3 points)
  2. Assassin’s Creed Shadows (2 points)
  3. Rise of the Ronin (1 point)

Category 2: Presentation

Generally speaking, Rise of the Ronin isn’t a great-looking game. While traversing the poorly detailed game world, I encounter muddy textures and ugly pop-in effects. The characters also seem outdated with their wooden animations. Despite this, the game still frequently stutters for inexplicable reasons. There are some enjoyable moments every now and then, but they’re exceptions.

Although Ghost of Tsushima’s already five years old, it still looks beautiful. Unlike the other two games, Jin’s adventure takes a more stylised, less realistic approach. Bold colours and high contrasts make the island world look cartoonish at times. There are some compromises in the details in the distance, but the game always runs smoothly.

Interim verdict: one title clearly falls short in terms of presentation

Ubisoft’s samurai epic clearly deserves first place because it sets new standards for the genre. Ghost of Tsushima easily wins out against the occasionally drab visuals of Rise of the Ronin.

My presentation ranking:

  1. Assassin’s Creed Shadows (2 points)
  2. Ghost of Tsushima (2 points)
  3. Rise of the Ronin (1 point)

Category 3: Open-world design

I have to explore the open world in Assassin’s Creed Shadows more organically than in previous games in the series. The overview map’s no longer cluttered with symbols and to-do lists. A great change in theory, but it doesn’t quite work in practice – because activities in the open world are only moderately exciting or repetitive. I constantly have to infiltrate castles and murder someone. It’s always the same routine. Yawn.

The side activities and mini-games are also unimpressive and feel like filler designed to increase the game’s scope. It’s a shame that one of the most beautiful open game worlds of all time doesn’t offer a bit more substance. As the game progresses, historical Japan degenerates into a lifeless and repetitive setting.

Rise of the Ronin makes no secret of the fact that its gameplay loop is essentially ticking off an open-world list. The overview map’s littered with missions, mini-games, and locations. Most of the activities in the open world consist of liberating villages or city districts from vicious bandits. These missions barely differ, and I have absolutely no motivation to liberate every occupied territory.

Unlike Shadows and Ronin, Ghost of Tsushima doesn’t overdo it in terms of number of activities. Yes, there are plenty of occupied villages and Mongol camps to clear out. But not an infinite number – the island of Tsushima’s too compact for that.

Interim verdict: only one game convinces with innovations in the open world

The changes to Ubisoft’s formula aren’t enough to make the game world in Assassin’s Creed Shadows exciting. The open-world design of Rise of the Ronin is very conservative, but it works well thanks to engaging activities and smaller environments. Ghost of Tsushima is the best, no doubt – if only because of the organic navigation through the island world.

My open world ranking:

  1. Ghost of Tsushima (3 points)
  2. Rise of the Ronin (2 points)
  3. Assassin’s Creed Shadows (1 point)

Category 4: Movement through the game world

In Assassin’s Creed Shadows, I travel with both Yasuke and Naoe, either on foot or on horseback. Occasionally, I even treat myself to a boat trip. When I play as Naoe, I’m at my most agile. The graceful shinobi’s able to scale almost all vertical obstacles with her grappling hook. She can climb and jump to perfection. As is typical for Assassin’s Creed, the numerous obstacle course sections are incredibly cool to look at and beautifully animated.

I’m a bit more limited with the beefy Yasuke. The giant isn’t particularly good at climbing and often makes clumsy moves. While I can (almost) always switch between the two heroes in the open world, this comes with annoying loading times.

Interim verdict: a close race and a wimp

I’d actually like to see Rise of the Ronin take first place – I love that stupid paraglider. But Naoe from Assassin’s Creed Shadows is unbeatably nimble with her agile shinobi style. The grappling hook and climbing make the game world much more vertical and exciting. The wimp Jin Sakai can console himself with record-breaking fast travel in last place.

My movement ranking:

  1. Assassin’s Creed Shadows (2 points)
  2. Rise of the Ronin (2 points)
  3. Ghost of Tsushima (1 point)

Category 5: Combat system

There are also secondary weapons in the form of bows, revolvers, rifles, and even flamethrowers. Quickly unlocking new skills in the various skill trees is fun and encourages experimentation. The high difficulty level always keeps me on my toes.

The skill trees also adhere to the principle that less is more. This makes every skill you earn feel essential. I especially want to highlight the unique katana duels that Jin fights against select opponents. When two swordsmen face off, whoever draws their blade at the right moment wins the duel. The loser dies in a single attack.

Interim verdict: a large arsenal of weapons isn’t everything

Assassin’s Creed Shadows’ simplistic combat system and the lack of balance between Naoe and Yasuke drops it into last place. With its Soulslike influences, Rise of the Ronin deserves second place. Ghost of Tsushima is clearly the frontrunner with its cinematic yet challenging combat – despite its smaller arsenal of weapons.

My combat system ranking:

  1. Ghost of Tsushima (3 points)
  2. Rise of the Ronin (2 points)
  3. Assassin’s Creed Shadows (1 point)

Category 6: Stealth system

Big Yasuke is almost impossible to sneak with. The samurai always kills enemies loudly, so stealth’s often not an option. Here, too, it annoys me that I can’t switch to Naoe during a mission if I realise Yasuke’s approach is too brutish.

Interim verdict: one of the samurai falters in stealth

Ghost of Tsushima takes the title with cool gadgets and a smooth transition between action and stealth. In second place, Assassin’s Creed Shadows impresses with its stealth gameplay featuring Naoe, but disappoints with Yasuke. Rise of the Ronin places a clear focus on open combat and ends up in last place.

My stealth ranking:

  1. Ghost of Tsushima (3 points)
  2. Assassin’s Creed Shadows (2 points)
  3. Rise of the Ronin (1 point)

Verdict: Which is the ultimate samurai open world game?

Ghost of Tsushima takes the top spot. It impresses most with its story, open-world design, combat system, and stealth system. In second place, Assassin’s Creed Shadows scores points primarily with its beautiful game world and fluid parkour movement. Rise of the Ronin comes up short in all categories – but I’d still recommend it to samurai fans.

  1. Ghost of Tsushima (15 points)
  2. Assassin’s Creed: Shadows (12 points)
  3. Rise of the Ronin (9 point)
Header image: Ghost of Tsushima

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My love of video games was unleashed at the tender age of five by the original Gameboy. Over the years, it's grown in leaps and bounds.


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