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11 bit Studios
Review

Frostpunk 2 review: building a city during the apocalypse

Simon Balissat
17/9/2024
Translation: Patrik Stainbrook

In the strategy city builder Frostpunk 2, it’s inevitable you’ll become a cold-weather despot. That’s not a cakewalk, partly because the game also mirrors current world events. The whole thing’s wrapped up in steampunk aesthetics and beautiful art.

More macro, less micro

Death in the eternal ice

Story mode first introduces me to the mechanics across several acts, then lets me fight for survival. No spoilers, but New London will soon be too small, and the resources are running out. It’s why I keep sending out scouting parties. Outposts provide urgently needed raw materials and tell the sometimes very dark story. Survivors are rare in the icy desert, often there’s just abandoned ruins lined with corpses. Death and illness are omnipresent in Frostpunk 2.

The question’s not whether, but how many people will die. On expeditions, when mining raw materials, from disease. A short pop-up window at the bottom right informs you how many people have just died at regular intervals. This isn’t easy to digest at first. At some point, though, I become indifferent and see people as just another resource. Whether I find a camp with 3,000 units of food or a camp with 3,000 survivors – I don’t care, they’re all consumables.

Action, reaction

What I particularly like is that I can make various decisions during the campaign which have a noticeable influence on the further course of my game. I can’t decide what’s right or wrong, and it’s often a choice between plague and cholera. Should I leave a mass grave alone, but risk the death of dozens of researchers since I can’t get to the resources underneath it? My decision to clear the mass grave would come back to haunt me later in the game.

Whiteout instead of dark mode

In a nutshell

Gloomy strategy building game with a political undercurrent

Like its predecessor, Frostpunk 2 is extremely dark and dystopian. If you’re looking for a laid-back city builder to relax, this isn’t the game for you. Rays of hope are few and far between, death and despair are omnipresent. Not everyone’s cup of tea. The political element, the exciting story and the decisions and consequences you have to live with are fascinating though. Sure, it lacks the complexity of other similar games. If you’re looking for the great depth and dependencies of Anno, you won’t find them here. Nevertheless, Frostpunk 2 is a worthy successor. No more annoying micromanaging. Exploration and politics take up more time, which I appreciate. If you can cope with the gloomy setting, definitely pick it up. Frostpunk 2 only just misses out on four stars.

Pro

  • Decisions that have a real impact on the game
  • Less micromanaging than in the first part
  • Great story
  • Simple policy system that’s nevertheless demanding
  • Great design and loving storytelling

Contra

  • Relatively short campaign at 10 to 15 hours
  • Some technical flaws involving frame drops
  • In addition to the campaign, there’s «only» a sandbox mode
  • When things are going well, external influences destroy your progress and set you back a bit
Header image: 11 bit Studios

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When I flew the family nest over 15 years ago, I suddenly had to cook for myself. But it wasn’t long until this necessity became a virtue. Today, rattling those pots and pans is a fundamental part of my life. I’m a true foodie and devour everything from junk food to star-awarded cuisine. Literally. I eat way too fast. 


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