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I've finally played "Hollow Knight" - my expectations for "Silksong" are now huge

Kevin Hofer
16/3/2024
Translation: machine translated

"Hollow Knight" is considered one of the best Metroidvanias. Perhaps the sequel "Silksong" will finally be released this year. In preparation, I played part one for the first time, which really got me hooked. From this I now deduce what I want to see in part two.

The worldbuilding must at least come close to "Hollow Knight"

It should all go a bit faster

The fact that the map of "Hollow Knight" is almost too big for me has to do with the movement options. I like backtracking, that's why I play Metroidvanias. But with a world the size of "Hollow Knight", there should be more opportunities to take shortcuts. For example, better fast travelling.

The combat system needs a makeover

When it comes to the battles, the game shows its age. Not that they're bad. The Knight still controls very well today and the mechanics still work. But in contrast to more recent representatives, such as the aforementioned titles, the combat offers significantly less variation.

The latest trailer for "Silksong" from 2022 shows more variety than the first instalment, at least in terms of combat gameplay. Team Cherry seems to be putting a big focus on the combat system, which is promising.

New ideas are needed

I can well imagine a breeding mechanic in the world of "Hollow Knight". For example, if I could breed different bugs to help me fight or interact with the world.

Long waiting time fuels additional anticipation

The long wait and sparse communication make the wait a pain. In my case, at least the wait is (hopefully) short. But anyone who played the first part and has been waiting for "Silksong" since it was announced has probably lost more than a hair. If you are one of them, your expectations of the game must be gigantic. Let's hope that Team Cherry can fulfil them. <p

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