
What's next for "Halo": Unreal Engine 5 and expansion of the development team

The development studio behind the "Halo" game series is apparently back on track: a new video provides insights into the development process. Upcoming games are based on the Unreal Engine 5 and are set to be graphical hits.
Tech demo shows what fans can expect in the future
To optimise the engine for new requirements would require too much effort. Being a tech company and a games studio at the same time is simply not efficient, says Elizabeth van Wyck, Chief Operating Officer of the studio, in the video. Unreal Engine 5, on the other hand, makes it possible to develop graphically very elaborate worlds with a high level of detail. The aim is to offer fans something they have never experienced before.
The video shows a tech demo of "Project Foundry", a "crazy idea" from Matthews. Project Foundry is a kind of research project that allows the studio to test the technical possibilities and familiarise itself with the development process. The result can be seen: three pre-rendered, graphically impressive worlds with monumental alien technology in the landscape.
Master Chief can also be seen in this tech demo, hinting that he will be back as a main character in the future. However, there are no details about the upcoming games.


Feels just as comfortable in front of a gaming PC as she does in a hammock in the garden. Likes the Roman Empire, container ships and science fiction books. Focuses mostly on unearthing news stories about IT and smart products.
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